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Java实现经典游戏打砖块游戏的示例代码

发布时间:2026-01-11

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目录
  • 前言
  • 主要设计
  • 功能截图
  • 代码实现
    • 游戏核心类
    • 小球类
    • 砖块类
  • 总结

    前言

    《JAVA打砖块》游戏是自制的游戏。玩家操作一根萤幕上水平的“棒子”,让一颗不断弹来弹去的“球”在撞击作为过关目标消去的“砖块”的途中不会落到萤幕底下。

    主要设计

    • 设计游戏界面,用swing实现
    • 设计砖块,砖块类,
    • 设计小球,满屏乱跑的小球类,负责打碎砖块
    • 设计棒子,左右移动的木头板类
    • 球碰到砖块、棒子与底下以外的三边会反弹,落到底下会失去一颗球,把砖块全部消去就可以破关。
    • 小球碰到砖块的回调算法设计
    • 小球碰到棒子的回调算法设计
    • 设计碰撞特效,一个负责显示爆炸效果的类
    • 设计音效类,碰撞时发出音效。

    功能截图

    游戏开始:

    碰撞效果:

    代码实现

    游戏核心类

    public class BricksGame extends BaseGame {
        private ArrayList<GameObject> list = new ArrayList<>();
        private RenderTask render;
        private Random random = new Random();
        private boolean over;
    
        private Image memImage;
        private Graphics memG;// 双缓冲的画布
    
        public BricksGame(int width, int height, String title) throws HeadlessException {
            super(width, height, title);
            super.setBgColor(new Color(0x23,0x30,0x41));
            initGame(width, height);
        }
    
        private void initGame(int width, int height) {
            setFps(60);
            over=false;
    
            // 获取窗口的内外大小
            Container contentPane = this.getContentPane();
            Dimension size = contentPane.getSize();
            int contentWidth = size.width;
            int contentHeight = size.height;
            this.setContentWidth(contentWidth);
            this.setContentHeight(contentHeight);
            //System.out.println(contentPane instanceof JPanel);// true
            //System.out.println(size.width);//582
            //System.out.println(size.height);//403
            // 窗口四个方向的边界值
            Insets insets = getInsets();
            //System.out.println(insets.top);
            //System.out.println(insets.bottom);
            //System.out.println(insets.left);
            //System.out.println(insets.right);
    
            Scene env = new Scene(width, height, new Margin(insets.left, insets.right, insets.top, insets.bottom));
    
            ImageIcon woodIcon = new ImageIcon("image/wood.png");
            int w = woodIcon.getIconWidth();
            int h = woodIcon.getIconHeight();
            Wood wood = new Wood(w, h, new Color(0x97, 0x5B, 0x12));
            wood.setScene(env);
            wood.setX(getWidth()/2 - w/2);
            wood.setY(getHeight()-50);
            wood.setImage(woodIcon.getImage());
            list.add(wood);
    
            Ball ball = new Ball(10, Color.WHITE);
            ImageIcon iconBall = new ImageIcon("image/ball2.png");
            ball.setImage(iconBall.getImage());
            ball.setScene(env);
            ball.setCoordinator(width / 2 - ball.getRadius(), wood.getY()-ball.getRadius()*2);
            ball.setWoodBar(wood);
            list.add(ball);
    
            Color[] colors = new Color[]{
                    new Color(0xAA, 0xCF, 0x51),
                    new Color(0xFC, 0xA9, 0x4B),
                    new Color(0x73, 0xC7, 0xFF),
                    Color.PINK,
                    Color.GRAY
            };
            //ImageIcon brickIcon = new ImageIcon("image/brick_1.png");
            int brW = 60;
            int brH = 30;
            int start = 25;
            int brickX = start;
            int brickY = 100;
            int brickAreaWidth = getWidth() - start *2;
            int count = brickAreaWidth / brW - 1;
            int remainWidth = brickAreaWidth - count * brW;
            int intervalHort = brW + 3;
            start = brickX = (getWidth() - intervalHort * (count)) / 2;
            int intervalVert = brH + 3;
    
            HitBrick hitBrick = new HitBrick();
            for (int j = 0; j < 3; j++) {// brick line
                for(int i = 0; i< count; i++){// brick columns
                    Brick brick = new Brick();
                    brick.setColor(colors[i % colors.length]);
                    //brick.setImage(brickIcon.getImage());
                    brick.setWidth(brW);
                    brick.setHeight(brH);
                    brick.setX(brickX);
                    brick.setY(brickY);
                    brick.setBall(ball);
                    brick.setHitListener(hitBrick);
                    brickX += intervalHort;
                    list.add(brick);
                }
                brickX = start;
                brickY += intervalVert;
            }
    
            // 双缓冲,在内存里面创建一个和窗口JFrame一样大小的Image
            memImage = createImage(getWidth(), getHeight());
            memG = memImage.getGraphics();
            GameOver gameOver = new GameOver(memG);
            ball.setGameOverListener(gameOver);
    
            // 键盘事件的监听
            Input input = new Input();
            input.init();
            addKeyListener(input);
    
            // 重新渲染画面任务
            render = new RenderTask(this);
            render.start();
    
            addMouseListener(new MouseAdapter() {
                @Override
                public void mousePressed(MouseEvent e) {
                    //super.mousePressed(e);
                    System.out.println(String.format("x:%d, y:%d", e.getX(), e.getY()));
                    //x:218,y:305,w:164,h:45
                    if ((e.getX() >= 218 && e.getX() <=(218+164))
                            && (e.getY() >= 305 && e.getY() <= (305+45))
                    ){
                        render.setExitd(true);
                        render = null;
                        memImage = null;
                        memG = null;
                        removeKeyListener(input);
                        removeMouseListener(this);
                        list.clear();
    
                        initGame(width, height);
                    }
                }
            });
        }
    
        @Override
        public void paint(Graphics g) {
            clear(memG);// 将画布清空为背景色
    
            for (int i = 0; i < list.size(); i++) {
                list.get(i).onTick();
                list.get(i).draw(memG);
            }
    
            if (list.size() == 2){// 只剩下小球和挡板,则通关成功!
                Wood wood = (Wood) list.get(0);
                wood.setX(getWidth()/2 - wood.getWidth()/2);
                wood.setY(getHeight()-50);
    
                Ball ball = (Ball) list.get(1);
                ball.setCoordinator(getWidth() / 2 - ball.getRadius(), /*bottom*/wood.getY()-ball.getRadius()*2);
                ball.setMoving(false);
    
                String gameOver = "恭喜通关!";
                memG.setFont(new Font("Serif", Font.BOLD, 35));
                int stringWidth = memG.getFontMetrics().stringWidth(gameOver);
                memG.setColor(Color.RED);
                memG.drawString(gameOver, getWidth()/2 - stringWidth/2, getHeight()/2);
    
                stopRenderTask();
            }
    
            if (over) {
                String gameOver = "Game Over";
                memG.setFont(new Font("Serif", Font.BOLD, 35));
                int stringWidth = memG.getFontMetrics().stringWidth(gameOver);
                memG.setColor(Color.WHITE);
                memG.drawString(gameOver, getWidth()/2 - stringWidth/2, getHeight()/2);
    
                String playAgain = "重新开始";
                stringWidth = memG.getFontMetrics().stringWidth(playAgain);
                int increase = 16;
                int fontSize = memG.getFont().getSize();
                int rectH = (int) (fontSize * 1.3);
                int rx=getWidth()/2 - stringWidth/2 - increase /2;
                int ry=getHeight() - fontSize * 4-(rectH-fontSize)/2;
                int rw = stringWidth + increase;
                int rh = rectH;
                //System.out.println(String.format("x:%d,y:%d,w:%d,h:%d", rx, ry, rw, rh));
                memG.drawRect(rx, ry, rw, rh);
                memG.setColor(new Color(33, 165, 230));
                memG.drawString(playAgain, getWidth()/2 - stringWidth/2, getHeight() - fontSize * 3 - 5);
            }
    
            // 将内存Image的内容复制到窗口上
            g.drawImage(memImage, 0, 0, null);
    
            // 耗性能的轮询判断,一个对象是否要消失
            for (int i = 2; i < list.size(); i++) {// 0,1位置是挡板和小球,不能消失
                GameObject gameObject = list.get(i);
                if (gameObject.isGone()) {
                    list.remove(i);
                    --i;
                }
            }
        }
    
        private void stopRenderTask() {
            new Thread(new Runnable() {
                @Override
                public void run() {
                    try {
                        Thread.sleep(500);
                    } catch (InterruptedException e) {
                        e.printStackTrace();
                    }
                    render.setExitd(true);
                }
            }).start();
        }
    
        public void exit(){
            //System.exit(1);
        }
    
        public void clear(Graphics g){
            if (g!=null) {
                g.setColor(getBgColor());
                g.fillRect(0, 0, getWidth(), getHeight());
            }
        }
    
        // 小球碰到砖块的回调
        class HitBrick implements Brick.HitListener{
            private ExecutorService executorService = Executors.newFixedThreadPool(3);
            private File file = new File("audio/brick2.wav");
            private AudioClip audio;
    
    
            public HitBrick() {
                try {
                    audio = Applet.newAudioClip(file.toURI().toURL());
                } catch (MalformedURLException e) {
                    e.printStackTrace();
                }
            }
    
            @Override
            public void hit(Brick brick) {
                executorService.execute(new PlayHitAudioTask(audio));
    
                ExplodeObject eo = new ExplodeObject();
                eo.x = brick.x;
                eo.y = brick.y;
                eo.width = brick.width;
                eo.height = brick.height;
                eo.color = brick.color;
                list.add(eo);
            }
        }
    
        // 游戏结束内容的绘制
        class GameOver implements Ball.GameOverListener{
            private Graphics memG;
    
            public GameOver(Graphics g) {
                this.memG = g;
            }
    
            @Override
            public void over() {
                over = true;
            }
        }
    }

    小球类

    public class Ball extends RectGameObject{
        private int radius;
        private int speed = 4;// 小球移动速度
        private boolean moving;// 是否在移动
        private boolean gameOver;// 是否over
        private boolean postv;// 初始水平方向的移动左右方向
        private int horiMove;// 水平移动距离(正负号代表移动方向)
        private int vertMove;// 垂直移动距离(正负号代表移动方向)
        private Wood woodBar;//木头板
        private Image image;
        private Point center = new Point();
        private GameOverListener l;
    
        public Ball(int radius, Color color){
            this.radius = radius;
            this.color = color;
        }
    
        @Override
        public void draw(Graphics g) {
            g.setColor(color);
            //g.drawImage(image, x, y, null);
            g.fillOval(x, y, radius * 2, radius * 2);
        }
    
        @Override
        public void onTick() {
            if (!moving){
                if(Input.getKeyDown(KeyEvent.VK_UP)){
                    postv = (Math.random() * 10) <= 4 ? true : false;
                    moving = true;
                    gameOver = false;
                    horiMove = postv ? speed : -speed;
                    vertMove = -speed;
                } /*else if(Input.getKeyDown(KeyEvent.VK_LEFT)){
                    Wood wb = woodBar;
                    if (!wb.isReachEdge()) {
                        transferBy(-wb.getSpeed(), 0);
                    }
                } else if(Input.getKeyDown(KeyEvent.VK_RIGHT)){
                    Wood wb = woodBar;
                    if (!wb.isReachEdge()) {
                        transferBy(wb.getSpeed(), 0);
                    }
                }*/
            }
    
            if (moving){
                // arrive at left and right edge
                Scene scene = getScene();
                Margin margin = scene.in;
                if (x <= margin.left || x >= scene.width - margin.right - radius * 2){
                    horiMove = -horiMove;
                }
    
                // arrive at top edge
                if (y <= margin.top && vertMove < 0){
                    vertMove = -vertMove;
                }
    
                // 小球落在了挡板上
                if(getCenter().x >= woodBar.getX()
                        && getCenter().x <= woodBar.getX() + woodBar.getWidth()
                        && Math.abs(getCenter().y - woodBar.y) <= radius
                        && vertMove > 0
                ){
                    vertMove = -vertMove;
                }
    
                // arrive at bottom edge
                // 小球落在了窗口的底部,停住小球 GAME OVER
                if (y >= scene.height - margin.bottom - radius * 2){
                    moving = false;
                    gameOver = true;
                    if (l != null)
                        l.over();
                    return;
                }
    
                this.transferBy(horiMove, vertMove);
            }
    
        }
    
        public int getRadius() {
            return radius;
        }
    
        public void setRadius(int radius) {
            this.radius = radius;
        }
    
        public Wood getWoodBar() {
            return woodBar;
        }
    
        public void setWoodBar(Wood woodBar) {
            this.woodBar = woodBar;
        }
    
        public Image getImage() {
            return image;
        }
    
        public void setImage(Image image) {
            this.image = image;
        }
    
        public boolean isMoving() {
            return moving;
        }
    
        public void setMoving(boolean moving) {
            this.moving = moving;
        }
    
        public int getHoriMove() {
            return horiMove;
        }
    
        public void setHoriMove(int horiMove) {
            this.horiMove = horiMove;
        }
    
        public int getVertMove() {
            return vertMove;
        }
    
        public void setVertMove(int vertMove) {
            this.vertMove = vertMove;
        }
    
        @Override
        public int getWidth() {
            return 2 * radius;
        }
    
        @Override
        public int getHeight() {
            return getWidth();
        }
    
        public Point getCenter(){
            center.x = x + radius;
            center.y = y + radius;
            return center;
        }
    
        public boolean isGameOver() {
            return gameOver;
        }
    
        public void setGameOver(boolean gameOver) {
            this.gameOver = gameOver;
        }
    
        public GameOverListener getGameOverListener() {
            return l;
        }
    
        public void setGameOverListener(GameOverListener l) {
            this.l = l;
        }
    
        public interface GameOverListener{
            void over();
        }
    }

    砖块类

    package game;
    
    import java.awt.*;
    
    public class Brick extends RectGameObject {
        private Ball ball;
        private Point leftTop = new Point();
        private Point leftBottom = new Point();
        private Point rightTop = new Point();
        private Point rightBottom = new Point();
    
        public Brick(){}
    
        @Override
        public void draw(Graphics g) {
            g.setColor(getColor());
            g.fillRect(x, y, getWidth(), getHeight());
        }
    
        @Override
        public void onTick() {
            if (ball.isMoving()) {
    
                //start 碰撞检测/////////////////////////////////////////////
                boolean is = isSameQuadrant(ball.getCenter(), getLeftTop(), getRightBottom());
                if (is) {
                    int r = ball.getRadius();
                    Point lt = getLeftTop();
                    Point lb = getLeftBottom();
                    Point rt = getRightTop();
                    Point rb = getRightBottom();
                    Point c = ball.getCenter();
                    int dx1 = Math.abs(c.x - lt.x), dy1 = Math.abs(c.y - lt.y);
                    int dx2 = Math.abs(c.x - lb.x), dy2 = Math.abs(c.y - lb.y);
                    int dx3 = Math.abs(c.x - rt.x), dy3 = Math.abs(c.y - rt.y);
                    int dx4 = Math.abs(c.x - rb.x), dy4 = Math.abs(c.y - rb.y);
    
                    if(((dx1*dx1) + (dy1*dy1) <= r*r)
                    ||((dx2*dx2) + (dy2*dy2) <= r*r)
                    ||((dx3*dx3) + (dy3*dy3) <= r*r)
                    ||((dx4*dx4) + (dy4*dy4) <= r*r)){
                        System.out.println("发生了碰撞");
                        if (hitListener != null) {
                            hitListener.hit(this);
                        }
                        setGone(true);
                    }
    
                } else {
                    Point c = ball.getCenter();
                    int squareW = ball.getRadius() * 2;
                    int squareH = squareW;
    
                    int brcx = x + getWidth() / 2;
                    int brcy = y + getHeight() / 2;
    
                    if((Math.abs(c.x - brcx) <= (squareW + getWidth())*0.5)
                            &&(Math.abs(c.y - brcy) <= (squareH + getHeight())*0.5)
                    ){
                        System.out.println("......发生碰撞");
                        if (hitListener != null) {
                            hitListener.hit(this);
                        }
                        setGone(true);
    
                        /* 击中砖块,改变小球的方向 */
                        // 判断小球首先撞击的是砖块的左右还是上下侧,非常重要,否则出现不合理的移动方向。
                        double horizontal = (squareW + getWidth())*0.5 - Math.abs(c.x - brcx);
                        double vertical = (squareH + getHeight())*0.5 - Math.abs(c.y - brcy);
                        if (horizontal < vertical)
                            ball.setHoriMove(-ball.getHoriMove());
                        else
                            ball.setVertMove(-ball.getVertMove());
                    }
    
                }
                //end碰撞检测//////////////////////////////////////////////
            }
        }
    
        public Ball getBall() {
            return ball;
        }
    
        public void setBall(Ball ball) {
            this.ball = ball;
        }
    
        public Point getLeftTop(){
            leftTop.x = x;
            leftTop.y = y;
            return leftTop;
        }
    
        public Point getRightTop(){
            rightTop.x = x+getWidth();
            rightTop.y = y;
            return rightTop;
        }
    
        public Point getLeftBottom(){
            leftBottom.x = x;
            leftBottom.y = y + getHeight();
            return leftBottom;
        }
    
        public Point getRightBottom(){
            rightBottom.x = x + getWidth();
            rightBottom.y = y + getHeight();
            return rightBottom;
        }
    
        private HitListener hitListener;
        public void setHitListener(HitListener hitListener){
            this.hitListener = hitListener;
        }
    
        public interface HitListener {
            void hit(Brick brick);
        }
    }

    总结

    通过此次的《JAVA打砖块》实现,让我对JAVA的相关知识有了进一步的了解,对java这门语言也有了比以前更深刻的认识。

    java的一些基本语法,比如数据类型、运算符、程序流程控制和数组等,理解更加透彻。java最核心的核心就是面向对象思想,对于这一个概念,终于悟到了一些。

    以上就是Java实现经典游戏打砖块游戏的示例代码的详细内容,更多关于Java打砖块游戏的资料请关注其它相关文章!

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